Overview: This week we had to design the buttons for our cookie clicker clone game. Mine is based on cult, with the different upgrades increasing the growth of the cult. Inspiration and Process: For the main cultist design, I decided to combine the styles of the swordsman from Cult of the Lamb with the Zealot… Continue reading Week #3: UI Buttons
Month: December 2022
Week #10: Principles of Animation part 2 + Bone Rigging
Overview: This week we covered the next 6 Principles of Animation and also Bone Rigging and animation within Unity. We had to make an idle, jump, run, and walk animations using this new animation type. The Principles: The seventh Principle is arcs, I tried to follow this in the impacts after the character lands in… Continue reading Week #10: Principles of Animation part 2 + Bone Rigging
Week #9: Principles of Animation part 1
Overview: This week we covered the first half of the 12 principles of animation and were tasked to make a sprite sheet consisting of a player with a walk, idle, and jump animation, and 2 enemies with walk and attack animations, that implemented them. The Principles: These are the sprites I ended up making. The… Continue reading Week #9: Principles of Animation part 1
Week #8: Anatomy Drawing
Overview: This week we had to learn how to draw human anatomy and proportions so I decided to draw a 2B from Nier Automata because I couldnt think of anyone or anything to draw and I really like that game. Inspiration and Process: The first thing in the process was the 8 Head proportion and… Continue reading Week #8: Anatomy Drawing
Week #6: Pixel Art Animations
Overview: This week we had to make basic sprite animations for our Platformer prototype. These would be the player’s walk and idle animations, the enemies’ idle animations and some blocks and scenery for the rest of the game. Inspiration and Process: For the player character, I made up a random creature that I thought could… Continue reading Week #6: Pixel Art Animations
Week #5: Top Down Shooter Assets
Overview: This week we covered shape theory and were tasked to create the assets for our top down shooter prototype: enemies, a player, a background, a projectile and a crosshair. Inspiration: I chose to base my game around pokemon because I like pokemon. I wanted to try a bit of animation before we properly learned… Continue reading Week #5: Top Down Shooter Assets
Week #4: 1 Point Perspective
Overview: This week we covered different point perspectives in drawings so that we could create more accurate views. The task was to draw an environment with 1 point perspective. Inspiration and process: We started with a point with lines coming out from it to the edges of the page, acting as a stensil for how… Continue reading Week #4: 1 Point Perspective