Week #3: UI Buttons

Overview: This week we had to design the buttons for our cookie clicker clone game. Mine is based on cult, with the different upgrades increasing the growth of the cult. Inspiration and Process: For the main cultist design, I decided to combine the styles of the swordsman from Cult of the Lamb with the Zealot… Continue reading Week #3: UI Buttons

Week #10: Principles of Animation part 2 + Bone Rigging

Overview: This week we covered the next 6 Principles of Animation and also Bone Rigging and animation within Unity. We had to make an idle, jump, run, and walk animations using this new animation type. The Principles: The seventh Principle is arcs, I tried to follow this in the impacts after the character lands in… Continue reading Week #10: Principles of Animation part 2 + Bone Rigging

Week #8: Anatomy Drawing

Overview: This week we had to learn how to draw human anatomy and proportions so I decided to draw a 2B from Nier Automata because I couldnt think of anyone or anything to draw and I really like that game. Inspiration and Process: The first thing in the process was the 8 Head proportion and… Continue reading Week #8: Anatomy Drawing

Week #6: Pixel Art Animations

Overview: This week we had to make basic sprite animations for our Platformer prototype. These would be the player’s walk and idle animations, the enemies’ idle animations and some blocks and scenery for the rest of the game. Inspiration and Process: For the player character, I made up a random creature that I thought could… Continue reading Week #6: Pixel Art Animations

Week #4: 1 Point Perspective

Overview: This week we covered different point perspectives in drawings so that we could create more accurate views. The task was to draw an environment with 1 point perspective. Inspiration and process: We started with a point with lines coming out from it to the edges of the page, acting as a stensil for how… Continue reading Week #4: 1 Point Perspective